template<class Traits, class NodeType>
SPNodeInfo struct
Public types
- using Point = Traits::Point
- using Payload = Traits::Payload
- using Alloc = Traits::Alloc
- using Value = SPValue<Traits>
- using ID = Alloc::Ptr
- using Node = NodeType
-
using NodeList = std::
vector<SPNodeInfo>
Constructors, destructors, conversion operators
- SPNodeInfo()
- SPNodeInfo(const Node* node, ID id, double distance)
Public functions
Public variables
Friends
-
auto operator<<(std::
ostream& s, const SPNodeInfo& p) -> std:: ostream&