*** LEINV - Inverse Legendre transform.
Interface. ---------- CALL LEINV(...)
1.1 PREPARATIONS. 1. PERFORM LEGENDRE TRANFORM. --------------------------
1.1 PREPARATIONS.
| Type | Intent | Optional | Attributes | Name | ||
|---|---|---|---|---|---|---|
| type(BUFFERED_ALLOCATOR), | intent(in) | :: | ALLOCATOR | |||
| real(kind=JPRB), | intent(in) | :: | PIA(:,:,:) | |||
| real(kind=JPRBT), | intent(out), | POINTER | :: | ZINP(:) | ||
| real(kind=JPRD), | intent(out), | POINTER | :: | ZINP0(:) | ||
| real(kind=JPRBT), | intent(out), | POINTER | :: | ZOUTS(:) | ||
| real(kind=JPRBT), | intent(out), | POINTER | :: | ZOUTA(:) | ||
| real(kind=JPRD), | intent(out), | POINTER | :: | ZOUTS0(:) | ||
| real(kind=JPRD), | intent(out), | POINTER | :: | ZOUTA0(:) | ||
| integer(kind=JPIM), | intent(in) | :: | KF_LEG |